Maintain youngsters off Roblox if anxious, CEO Dave Baszucki tells dad and mom

Expertise editor & reporter

Dad and mom who’re anxious about their youngsters being on Roblox mustn’t allow them to use it, the chief govt of the big gaming platform has stated.
The positioning, which is the most well-liked within the UK amongst younger avid gamers aged eight to 12, has been dogged by claims of some youngsters being uncovered to specific or dangerous content material by way of its video games, alongside a number of reported allegations of bullying and grooming.
However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of hundreds of thousands” of individuals have “superb experiences” on the positioning.
When requested what his message is to oldsters who don’t need their youngsters on the platform, Mr Baszucki stated: “My first message could be, if you happen to’re not snug, do not let your youngsters be on Roblox.”
“That sounds a bit counter-intuitive, however I’d at all times belief dad and mom to make their very own choices,” he informed BBC Information in an unique interview.
Responding to the interview, Mumsnet boss Justine Roberts stated dad and mom on the discussion board had spoken of how they struggled to handle their youngsters’s use of Roblox.
“There are parental controls, and our customers would urge fixed parental supervision,” she informed the BBC.
“However everyone knows that with the most effective will on the earth life typically will get in the best way.
“Should you’ve obtained a number of youngsters you are taking care of and issues occur, and also you most likely cannot 24/7 watch all the things they’re doing, even if you happen to’ve obtained all of your parental controls set.”
Ellie Gibson – from the Scummy Mummies podcast – stated Mr Baszucki’s message risked sounding “a little bit of a get out”.
“It is a lot simpler stated than completed, particularly when all their mates are enjoying it,” she informed the BBC.
Gaming big
US-based Roblox is among the world’s largest video games platforms, with extra month-to-month customers than Nintendo Change and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them beneath the age of 13. Its huge empire consists of some 40 million user-generated video games and experiences.
Within the UK the On-line Security Act, which is available in to pressure in April, has strict legal guidelines for all tech companies particularly aimed toward defending youngsters from on-line harms.
However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers secure.

“We do within the firm take the angle that any unhealthy, even one unhealthy incident, is one too many,” he says.
“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I’d say behind the scenes, the evaluation goes on all the best way to, if obligatory, reaching out to regulation enforcement.”
Gamers who select to not show what he calls “civility” can face momentary time-outs and longer bans, and Roblox claims to analyse all communications that move between members on the platform, more and more utilizing extra superior AI programs and different tech to take action — and something flagged is distributed for additional investigation.
In November final yr, below 13s had been banned from sending direct messages, and in addition from enjoying in “hangout experiences” which options chat between gamers.
Security filters bypassed
Nonetheless, the BBC was capable of create two faux accounts, one aged 15 and one aged 27, on unlinked units and change messages between the 2.
Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a special platform, we discovered straightforward methods to re-word requests to speak elsewhere and make options about enjoying extra grownup video games.
Once we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that folks felt they needed to take content material which could breach Roblox’s guidelines to different platforms.
“We do not condone any sort of image-sharing on our personal platform, and you will see us getting an increasing number of, I feel, means past the place the regulation is on any such behaviour,” Mr Baszucki says.
He admits there’s a delicate stability between encouraging friendships between younger individuals, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.
We additionally put to him some Roblox recreation titles that the BBC has found had been beneficial by the platform to an 11 year-old lately, together with:
- ‘Late Night time Boys And Ladies Membership RP’
- ‘Particular Forces Simulator”
- ‘Squid Sport’
- ‘Shoot down planes…as a result of why not?’
Once we requested whether or not he thought they had been applicable, he stated he places his religion within the platform’s age score programs.
“One factor that is actually essential for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as nicely,” he says.
He insists that when Roblox charges expertise, they undergo rigorous pointers and that the corporate has a “constant coverage” on that.
Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a yr earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.
Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier known as Information Revolution. However they quickly observed that youngsters weren’t solely utilizing the product to do their homework.
“They wished to play and construct stuff. They had been making homes or ships or surroundings, and so they wished to leap in, and all of that studying was the germination of Roblox,” he says.
The title Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew rapidly in reputation – and there have been additionally early warning indicators of its future points.
Mr Cassel observed some gamers “beginning to act out” and never at all times behaving in a “civilised” means a few months after it launched, remembers Mr Baszucki.
He says the roots of constructing a “belief and security system” subsequently started “very, very early” and that in these earlier days there have been 4 individuals performing as security moderators.
“It sort of is what launched this security civility basis,” he provides.
However regardless of attracting respectable numbers, it was a yr later, when the agency launched its digital forex Robux, that it actually began to earn cash.
Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the charge, and the shop operates on dynamic pricing, that means well-liked objects value extra.
Mr Baszucki says there was some preliminary resistance among the many management group about Roblox turning into greater than a passion for its gamers, with the introduction of a digital economic system.
Robux stayed, and the agency is now price $41bn (£31bn).
Its share value has fluctuated because it went public in 2021, however total Roblox shares are price about one third greater than they had been six months in the past, on the time of writing. Like many massive tech companies its worth peaked throughout Covid, when lockdowns meant hundreds of thousands of individuals had been indoors.
Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney could have felt about his creations.
He describes his job as “a bit like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is concentrated on Roblox’s ongoing evolution right into a Metaverse-style expertise the place individuals go about their day by day lives in a digital world, in avatar type.
They’ve additionally been public of their ambitions to finally entice 10% of the world’s avid gamers.
Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”
We end our time collectively enjoying a few his favorite video games: Pure Catastrophe Survival and Costume to Impress.
We use his account and he is continually recognised by different gamers — however we nonetheless get smashed to items by a blizzard outdoors the Pure Disasters mansion.
Extra reporting by Ammie Sekhon