The Witcher 4 Will Goal 60 FPS on Consoles, however Collection S Will Be ‘Extraordinarily Difficult’ Says CD Projekt Purple

CD Projekt Purple has stated it is aiming for The Witcher 4 to run at 60fps on current-generation consoles however has warned that reaching the identical on Xbox Collection S can be “extraordinarily difficult”. The developer’s feedback come after it showcased an Unreal Engine 5 tech demo for the sport on the State of Unreal presentation earlier this month. The spectacular demo, which was a “deep dive into the technological basis of the brand new Witcher saga” quite than precise gameplay from The Witcher 4, was stated to be working on a base PS5 at 60fps with ray tracing turned on.
The Witcher 4 Efficiency Goal on Consoles
In an interview with Digital Foundry discussing The Witcher 4 tech demo, CDPR stated that it was concentrating on 60fps on consoles from the outset for demo. The studio goals to do the identical for the RPG when it launches on current-gen consoles.
“At this stage we’re completely conscious that we nonetheless have a whole lot of work forward of us. This can be a tech demo. There’s, you recognize, not the entire gameplay loop is carried out, there isn’t any fight, there’s a whole lot of issues that do not work,” Charles Tremblay, CD Projekt Purple‘s vice chairman of know-how stated.
“However nonetheless the ambition is about. So, that is the place need to goal and we’ll be damned we do not attempt to get this recreation (run at 60fos) in efficiency. It is too early to say if we’ll handle to nail it, however we’ll work as onerous as we will to make it for certain.”
60 FPS on Collection S
Whereas 60fps can be the goal efficiency on PS5 and Xbox Collection X consoles, CDPR stated the identical can be troublesome to attain for the underpowered Xbox Collection S.
“That is one thing on our radar for certain,” Tremblay stated in response to a query about cutting down The Witcher 4 graphics for Collection S. “However I’ll say that 60fps will certainly be extraordinarily difficult on the Collection S. Let’s simply say that that is one thing we have to work out.”
The Xbox Collection S has posed a problem for a number of builders engaged on Xbox Collection S/X ports of their video games because the console provides decrease reminiscence and GPU functionality than its higher-end twin. Microsoft, as coverage, enforces gameplay characteristic parity between each of its current-generation consoles and the corporate mandates builders to launch video games on each Xbox Collection X and Collection S concurrently.
The launch of Baldur’s Gate 3 on Xbox consoles was delayed as a result of the technical limitations of the Collection S meant developer Larian Studios struggled to implement the sport’s split-screen co-op characteristic on the lower-end console. Ultimately, the RPG arrived on current-gen Xbox consoles with out the split-screen co-op characteristic on Collection S, 4 months after it launched on PC and three months after its PS5 launch.
Black Fantasy Wukong developer Sport Science, too, prompt earlier this yr that the action-RPG was delayed on current-gen Xbox consoles owing to optimisation points on Xbox Collection S.
Whereas The Witcher 4 tech demo was working at 60fps on a base PS5, it is value noting that the footage doesn’t signify the ultimate recreation. The RPG might not be capable to hit that efficiency goal on consoles at launch. The Witcher 4 doesn’t but have a confirmed launch date, however CDPR has stated it won’t launch earlier than 2027.